About Assassin's Creed Valhalla game
Assassin's Creed Valhalla is a 2020 action role-playing
video game developed by Ubisoft Montreal and published by Ubisoft. It is the
twelfth major installment and the twenty-second release in the Assassin's Creed
series, and a successor to the 2018's Assassin's Creed Odyssey. Principally set
in the years 872–878 AD, the game recounts a fictional story during the Viking
invasion of Britain. The player controls Eivor, a Viking raider who becomes
embroiled in the conflict between the Assassin Brotherhood and the Templar
Order.
The game was released on November 10, 2020, for Microsoft
Windows, PlayStation 4, Xbox One, Xbox Series X and Series S, and Stadia, while
the PlayStation 5 version was released on November 12. The game received
generally positive reviews from critics, who praised the narrative, characters,
voice acting, visuals, soundtrack, world-design and the interconnectivity of
activities, with criticism being targeted toward's the game's length and
technical issues. Assassin's Creed Valhalla was nominated for Innovation in
Accessibility and Best Action/Adventure at The Game Awards 2020.
CPU: Ryzen 3 1200 - 3.1 Ghz / Core i5-4460 - 3.2 Ghz
- RAM: 8 GB
- OS: Windows 10 (64-bit versions only)
- VIDEO CARD: AMD Radeon R9 380 or NVIDIA GeForce GTX 960 or better
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- SOUND CARD: Yes
- FREE DISK SPACE: 50 GB
- DEDICATED VIDEO RAM: 2048 MB
CPU: Ryzen 7 1700 - 3.0 Ghz /Core i7-6700 – 3.4 Ghz
- RAM: 8 GB
- OS: Windows 10 (64-bit versions only)
- VIDEO CARD: AMD Vega 64 - 8GB / GeForce GTX 1080- 8GB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- SOUND CARD: Yes
- FREE DISK SPACE: 50 GB
- DEDICATED VIDEO RAM: 8192 MB
Assassin's Creed Valhalla is an open-world action-adventure
game structured around several main story arcs and numerous optional
side-missions, called "World Events". The player takes on the role of
Eivor Varinsdottir (Daughter of Varin) a Viking raider, as they lead their fellow
Vikings against the Anglo-Saxon kingdoms. The player has the choice of playing
Eivor as either female or male (voiced by Cecilie Stenspil and Magnus Bruun
respectively),[6] or letting the game alternate between the two at key moments
in the story (with "Male Eivor" depicting an avatar based upon the
physical appearance of the Isu Odin, due to his connection with Eivor). The
player is also able to customise Eivor's hair, warpaint, clothing, armor, and
tattoos. The variety of weapons available to the player has been expanded to
include weapons such as flails and greatswords. Combat has been changed to
allow dual-wielding of almost any weapon, including shields, and every piece of
gear that the player collects is unique. The Eagle Vision mechanic of previous
titles returns in the form of "Odin Sight". The player's companion
animal is a raven named Sýnin (Old Norse for "insight") who can be
used to scout the nearby areas, much like previous avian companions had done in
Assassin's Creed Origins and Odyssey, and other parts of the game world from
afar before Eivor engages in combat.There is more focus on the stealth aspects
for both traversing the game world and in combat. The "social
stealth" concept from earlier Assassin's Creed games returns: Eivor can
hide from enemies not only in stationary environmental objects but can pull
down his hood and slip into certain crowds to use them as cover. Eivor can
feign death, use his raven to distract guards, and can access a hidden blade for
near-instantaneous assassinations. The game's key bosses all, through specific
combinations of approaches, tactics, and weapon selection, are able to be
assassinated through a single attack, but still can be defeated through
numerous other routes.
Valhalla has a familiar structure of main story missions and
a number of optional side-missions. While the main storyline in past Assassin's
Creed games typically moved linearly through the main sections of the game
world, Valhalla has the player often returning back to the main settlement and
back to areas previously visited as information about the new areas of England
is learned by the Vikings through reconnaissance or from contacts. Not all
missions require violent ends, with some that can be resolved through
diplomatic means. Player choices through conversation or gameplay options will
affect the characters and their political alliances with other non-player
characters. The game also relies less on a traditional leveling system and
instead focuses more on the selection of skills through skill trees selected by
the player as Eivor advances through the game. The difficulty posed by enemies
is rated based on the player's collection of skills.
The development team aimed to introduce a wider range of
enemy archetypes to Valhalla than in previous titles as they wanted the player
to be continually surprised by the game even after playing for tens of hours.
Narrative director Darby McDevitt said that the game has 25 unique enemy
archetypes, and each "has a unique way of challenging the player."
Enemies can also use objects in the environment to their advantage. Some
enemies are also capable of adapting to the player's actions and combat and
finding ways to defend themselves. Enemies can also show personality during
combat. While some might be intimidated by Eivor and fight more defensively,
others might be more aggressive in their approach.
Conquest Battles, a feature introduced to the series in
Odyssey, return in the form of "Assaults" which see the player lead
armies to attack fortresses. "Raids" are smaller engagements where
the player leads a raiding party to attack a target and secure resources for
their settlement. The player is able to build a raiding party by recruiting
non-player characters to assist with these. The player is able to create a
Viking mercenary, or Jomsviking, that can be recruited by other players to act
as a non-playable character within those games; the player gains additional
in-game rewards for successful missions that their Jomsviking takes part in. As
part of the game's first season of DLC content, an expanded "River
Raids" game-mode was introduced which offers replayable raiding locations
in new regions of England not reachable in the main map.
The game also sees the return of player settlements, which
have been absent from the series since Assassin's Creed IV: Black Flag.
However, where previous player settlements offered passive gameplay bonuses,
the settlement in Valhalla takes on a renewed importance. Game director Ashraf
Ismail described this as being "[because] a lot of what you're doing in
the game world is, at the end of the day, going to feed into the settlement so
that it can grow, it can flourish." Quests start and finish in the
settlement and the player is able to direct the construction of certain types
of buildings, which in turn provide benefits for gameplay. To build these
structures, the player needs to lead the Vikings on raids to collect resources.
As with Odyssey, the player is able to explore romance options for Eivor, including
same-sex relations.
Though the use of naval transport has returned, naval combat
has been dialed back. Eivor's longship acts more as a means of travel when
performing raids and for escaping after land combat, rather than being used in
combat with other naval vessels. In addition to these, the player can engage in
a variety of activities such as; hunting, fishing, brawls with other Vikings,
drinking contests, and flyting challenges, which Ubisoft described as
"Viking rap battle", in addition to an original dice game called
"Orlog" and Cairn construction.
https://www.ubisoft.com/ar-ae/game/assassins-creed/valhalla