Crusader Kings III game
Requires a 64-bit processor and operating system
- OS: Windows® 8.1 64 bit / Windows® 10 Home 64 bit
- Processor: Intel® Core™ i3-2120 / AMD® FX 6350
- Memory: 6 GB RAM
- Graphics: Nvidia® GeForce™ GTX 460 (1GB) / AMD® Radeon™ HD 7870 (2GB) / Intel® Iris Pro™ 580 / Intel® Iris® Plus G7 / AMD® Radeon™ Vega 11
- Storage: 8 GB available space
Requires a 64-bit processor and operating system
- OS: Windows® 10 Home 64 bit
- Processor: Intel® Core™ i5-4670K / AMD® Ryzen™ 5 2400G
- Memory: 8 GB RAM
- Graphics: Nvidia® GeForce™ GTX 1650 (4GB) / AMD® Radeon™ R9 390X (8GB)
- Storage: 8 GB available space
Characters have full-body, 3D-rendered character models
instead of 2D portraits. As in Crusader Kings II, they have traits that affect
their stats and behavior. Taking choices that go against a character's traits
will increase that character's stress. The game's genetics system allows
characters to pass on some of their characteristics to their descendants. Characters
are able to frighten their vassals into staying loyal by increasing their
Dread, which increases when the character performs malevolent actions, such as
executing or torturing other characters. Characters are able to select one of
five lifestyles to follow. Each lifestyle has three skill trees that allow
characters to enhance skills related to that lifestyle.
All religions and almost all government types are playable,
though merchant republics and theocracies were not playable at launch. Most
leaders in the game adhere to the feudal, tribal, or clan government types.
Nomads are portrayed as tribal instead of having their own government type. Religions
have Tenets, which are bonuses given to all practitioners of that faith, and
Doctrines, which deal with the church's stances towards issues like homosexuality
and female clergy. Players will be able to develop their own heresies, with the
Tenets and Doctrines being chosen by the player. The more a heresy deviates
from its original faith, the more Piety it will cost to create it.
The map is about four times more detailed than the previous
one and slightly larger. Holdings are depicted directly on the map, meaning
armies will need to move around the map to besiege each sub-holding within a
county, which is a change from previous renditions. The average number of
holdings per county is about three. Some of these holdings will start out
undeveloped (though they will still have an "owner") and can be built
in later.
Levies are represented primarily by low-quality peasant
infantry. Characters will need to hire men-at-arms in order to field
higher-quality soldiers, such as crossbowmen and cavalry. Characters can make
other characters from their court or realm with significant combat skills into
knights, which are extremely powerful; 20 knights are roughly equal to 200
peasant levies.