Crusader Kings III System Requirements

Crusader Kings III cover

Crusader Kings III game
Crusader Kings III is a role-playing game and grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on 1 September 2020.

Crusader Kings III Minimum System Requirements:

  • Requires a 64-bit processor and operating system

  • OS: Windows® 8.1 64 bit / Windows® 10 Home 64 bit
  • Processor: Intel® Core™ i3-2120 / AMD® FX 6350
  • Memory: 6 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 460 (1GB) / AMD® Radeon™ HD 7870 (2GB) / Intel® Iris Pro™ 580 / Intel® Iris® Plus G7 / AMD® Radeon™ Vega 11
  • Storage: 8 GB available space

Crusader Kings III Recommended Requirements:

  • Requires a 64-bit processor and operating system

  • OS: Windows® 10 Home 64 bit
  • Processor: Intel® Core™ i5-4670K / AMD® Ryzen™ 5 2400G
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 1650 (4GB) / AMD® Radeon™ R9 390X (8GB)
  • Storage: 8 GB available space



Crusader Kings III Official Trailer



Crusader Kings III Screenshots


Gameplay:
The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynasty simulator set in the Middle Ages, players can start in either 867 or 1066 and play until 1453. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.

Characters have full-body, 3D-rendered character models instead of 2D portraits. As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress. The game's genetics system allows characters to pass on some of their characteristics to their descendants. Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.

All religions and almost all government types are playable, though merchant republics and theocracies were not playable at launch. Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type. Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy. Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.

The map is about four times more detailed than the previous one and slightly larger. Holdings are depicted directly on the map, meaning armies will need to move around the map to besiege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an "owner") and can be built in later.

Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.

Crusader Kings III Official Website
https://www.crusaderkings.com/en