Unity of Command II System Requirements


About Unity of Command II game

Unity of Command II is a turn-based wargame developed by 2x2 Games, and co-produced by Croteam. The game was released on November 12, 2019. It is the sequel to Unity of Command.



Unity of Command II Minimum System Requirements:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit / Windows 10 64-bit
  • Processor: Dual core processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3+ supporting GPU with 1GB VRAM
  • Storage: 5 GB available space
  • Additional Notes: Optimized for Low settings / 30FPS @ 720p

Unity of Command II Recommended Requirements:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: 6th Generation Intel® Core i5 Processor or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce GTX 970 or AMD equivalent
  • Storage: 5 GB available space
  • Additional Notes: Optimized for High settings / 60FPS @ 1080p



Unity of Command II Official Trailer





Unity of Command II Screenshots

Unity of Command II Official Website
https://unityofcommand.net/


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Key Features
  • Dynamic Campaign — Rewrite the history of the Second World War with a branching campaign where no two playthroughs are alike.
  • Headquarters — This new feature places army headquarters on the map, from which you will direct unit reorganization, bridging and resupply. Headquarters are not only essential to reinforcing and recovering lost unit strength, but are also able to deploy special abilities such as Emergency Supply, Motorizing units using HQ trucks, and many more.
  • Theater Assets — This feature from the original game is greatly expanded in Unity of Command II. Wreak havoc behind enemy lines by sabotaging infrastructure. Order your aircraft to provide aerial recon, deliver devastating bombing runs, or sustain units behind enemy lines using air supply assets.
  • Bonus Objectives — Participate in optional history-altering “what-if” objectives — earn the opportunity to Rush for the Apennines and smash through German defenses before they dig in.
  • Fog of War — Deal with your enemies — but you’ll have to find them first. Reveal enemy positions by capturing stragglers, upgrading the HQ and using its special abilities to uncover enemy special defense markers.
  • Deep Operations — Unity of Command changed the world of turn-based strategy games forever by introducing its signature feature, supply lines. Keep a watchful eye on your logistics while planning to strike deep beyond enemy lines, sever supply lines and encircle enemy units.
  • Accessible Scenario Editor — Unity of Command II features a full-fledged Allied campaign, with the addition of several defining battles of WWII that can be experienced from the Axis side. The game comes with a built-in scenario editor, allowing players to create and share new battlefields using the integrated Steam Workshop support.


Development:
The game was in development since late 2014, but was formally announced in 2019. The most visible change to the game is the transition from 2D to 3D graphics, using a proprietary engine developed specifically for this game. Another requirement would be a 64-bit operating system. Notable gameplay mechanics that were added include fog of war, unit headquarters, supply hubs, airborne ops or the ability to go beyond enemy lines and sabotage their infrastructure

Reception:
Rob Zacny, in a review on Vice, noted how the game departed in so many ways from the original, but remained a "simple joy to play", calling it a "wargame that invites a lot of delightful perfectionist revisiting for a long time to come". Wargamer praised its visuals, maintaining they are "some of the best eye candy to come out of a wargaming company this year" and stating that each mission feels satifactory due to its intimidating design, ultimately calling it a marked improvement over the original Unity of Command. Luke Plunkett of Kotaku called it the best wargame he played in years, but stated his disappointment in turn limiters, and limited control of some units. Rock, Paper, Shotgun was similarily delighted by the game and its novelties, concluding that "Wargames this canny, attractive, friendly and historically literate come along extremely rarely". PC Gamer noted in its review that new additions such as specialists and HQ upgrades contribute considerably to the campaign's flexibility, stating that there are also moments of historical divergence in the game.