Cyberpunk 2077 System Requirements

Cyberpunk 2077

Cyberpunk 2077 Game Details:
Cyberpunk 2077 is a role-playing video game developed and published by CD Projekt, releasing for Microsoft Windows, PlayStation 4, and Xbox One on 16 April 2020. Adapted from the 1988 tabletop game Cyberpunk 2020, it is set fifty-seven years later in dystopian Night City, California, an open world with six distinct regions. In a first-person perspective, players assume the role of the customisable mercenary V, who can reach prominence in three character classes by applying experience points to stat upgrades. V has an arsenal of ranged weapons and options for melee combat.
Cyberpunk 2077 is being developed by CD Projekt Red, an internal studio within CD Projekt, using the REDengine 4 game engine. They launched a new division in WrocÅ‚aw and partnered with Digital Scapes to assist production. Around 450 total staff members are involved with the development, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt. Cyberpunk 2020 creator Mike Pondsmith consulted on the project, and actor Keanu Reeves has a starring role. _from Wikipedia


Cyberpunk 2077 Minimum System Requirements:
  • OS: Win 7 64
  • Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8320
  • Graphics: AMD Radeon R9 380 or NVIDIA GeForce GTX 960 2GB
  • VRAM: 2GB
  • System Memory: 8 GB RAM
  • Storage: 70 GB Hard drive space
  • DirectX 11 Compatible Graphics Card

Cyberpunk 2077 Recommended Requirements:
  • OS: Win 10 64
  • Processor: Intel Core i5-4670K 3.4GHz / AMD Ryzen R5 1600
  • Graphics: AMD Radeon RX Vega 64 Nano 8GB or NVIDIA GeForce GTX 1070
  • VRAM: 6GB
  • System Memory: 16 GB RAM
  • Storage: 70 GB Hard drive space

Cyberpunk 2077 Gameplay
Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose sex, hairstyles, face, body type, body modifications, background (nomad, street kid, or corporate), and clothing are customisable. V's clothing alters how interactions fare with non-player characters (NPCs), with whom they have the potential to form romantic and sexual relationships. Stat categories—Strength, Constitution, Intelligence, Reflex, Tech, and Cool—are malleable depending on the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). The perk tree is branched into melee, blades, handguns, shotguns, rifles, sniper rifles, hacking, two-handed combat, assassination, "cold blood", engineering, and athletics. V must consult a "ripperdoc" to upgrade and purchase cyberware implants, at the cost of eurodollars, more so in black markets for military-grade abilities. Colours signify the rarity of any given equipment, from "uncommon" (green) to "epic" (purple). V can take cover, aim, run on the ground and walls, jump, double jump, and slide. With arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes. There are three types of ranged weapons—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). These can be customised and modified. Ranged weapons are equipped to ricochet bullets in a target's direction and (with a reflex booster) slow them down in bullet time. Four types of damage can be inflicted—Physical, Thermal, EMP, and Chemical (which are identified in enemies by scanning them with a bionic eye). Weapon use increases accuracy and reloading speed, which are manifested in character animations. Gunsmiths repair and upgrade weapons. The game can be completed without taking a life, with nonlethal options for weapons and cyberware.

The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Night City's surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are customisable and subject to either a first or third-person view. Autonomous cars allow V to focus on combat instead of driving while engaging in gunplay. Pedestrians can be run over by vehicles. Radio stations are available to listen to. The full day-night cycle and dynamic weather affect the way NPCs behave. V can buy apartments (in which to fetch weapons, get dressed, use a computer, and bring back NPCs for sexual activity) and garages. The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them. "Braindance", a digital recording device streamed directly into the brain, allows V to experience the emotions and muscle movements of another person. Branching dialogues enable interaction with NPCs and actions in quests. Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred" and unlock skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers. Throughout the game, V is aided by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. Minigames include hacking, boxing, auto racing, martial arts, and shooting ranges.  "Game over" messages only appear at the point of death; if a quest is failed, the game moves on all the same. Player agency and choice lead to different endings.

Cyberpunk 2077 Official Trailer



Cyberpunk 2077 Screenshots
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Cyberpunk 2077 Official Website
https://www.cyberpunk.net/us/en/pre-order