Tom Clancy's Ghost Recon Breakpoint Game Details:
Tom Clancy's Ghost Recon Breakpoint (commonly referred to as
Ghost Recon Breakpoint) is an upcoming online tactical shooter video game
developed by Ubisoft Paris and published by Ubisoft. It is due to be released
worldwide on October 4, 2019, for Microsoft Windows, PlayStation 4 and Xbox One
and in November 2019 for the Google Stadia. The game is the eleventh
installment in the Tom Clancy's Ghost Recon franchise and is a narrative sequel
to the 2017 video game Tom Clancy's Ghost Recon Wildlands.
The game is set in an open world environment called Auroa, a
fictional island in the Pacific Ocean. The player takes on the role of
Lieutenant Colonel Anthony "Nomad" Perryman, a special forces
operative sent to the island to investigate a series of disturbances involving
Skell Technology, a military contractor based on Auroa.
Gameplay:
Like its predecessor Wildlands, Breakpoint is a tactical
shooter game set in an open world environment. It is played from a third-person
perspective and uses an optional first-person view for aiming weapons. Players
take on the role of Lieutenant Colonel Anthony "Nomad" Perryman, a
member of the Delta Company, First Battalion, 5th Special Forces Group, also
known as "Ghosts", a fictional elite special operations unit of the
United States Army under the Joint Special Operations Command. The game world,
Auroa, is an open world environment that features a variety of landscapes, and
these can be used for tactical advantages. For instance, players can slide down
rocky terrain and use mud to camouflage themselves. According to Ubisoft, Auroa
is larger than the game world featured in Wildlands. Players have a variety of
ways to traverse the open world, controlling various air, land and sea vehicles.
The game is planned to launch with four character classes.
Ubisoft announced plans to make more classes available through post-launch
updates. Each class has its own abilities; for example, the panther is a class
oriented towards stealth and is able to throw smoke bombs. The player will be
able to switch between classes in-game. Players have to gather intelligence in
order to progress through the game and can use a variety of methods to approach
missions. As in previous titles in the franchise, they can utilize a variety of
weapons in combat, with the player's repertoire expanded to include combat
drones and rocket launchers to kill enemies. Alternatively, the player can use
stealth to silently neutralize opponents. In Breakpoint, players can equip a
variety of new weapons and gear such as a blowtorch to cut through fences,
sulphur gas grenades to kill enemies, and electromagnetic pulse grenades to
disable drones and vehicles. Players can carry corpses away and hide them so
that enemies would not become alerted. Fallen enemies will leave loot for
players to collect. Fallen teammates can also be carried away so as to revive
them safely. Many of the new features added to Breakpoint were developed based
on player feedback in Wildlands.
The game places a larger emphasis on survival than
Wildlands. Enemies will be more numerous and the game will feature a wider
range of enemy archetypes. These enemies will have access to many of the same
weapons, skills and equipment that are available to the player. Enemies will
respond more realistically to player actions and patrols wander the game world
searching for the player. Ubisoft introduced these changes to give the player
the sense that they were "no longer the most dangerous thing in the game
world". Players need to collect different resources in the game's world
and use them to craft resources such as bandages. Regular weapon maintenance
checks are necessary to keep the weapons functional and the player will need to
manage their character's fatigue, hunger and hydration. Failing to do so may
slow the player down, limit their ability to regenerate health, or cause them
to make more noise while moving. The game uses a regenerative health system
whereby the player character naturally recovers health, but serious injuries
will impede the player character's performance, as they will start limping and
can no longer aim their weapon accurately. Players can set up a bivouac shelter in order
to heal themselves. The shelter is also the site where players can manage their
weapons and inventory, customize their character and change the character's
classes. The game can be played with
three other players cooperatively, or in single-player with squadmates Kim
"Fury" Hernandez, Benjamin "Fixit" Jones and David
"Vasily" Zhang controlled by artificial intelligence. The game was
initially announced to have no AI squadmates, but this was later amended as
post-release content based due to negative feedback from players. Unlike
previous Ghost Recon titles, Breakpoint will require a constant internet
connection to play.
The game's story features dialogue choices. These will not
affect the main narrative, but instead enable players to gain intelligence that
may aid in their missions. A competitive multiplayer mode will be released at
launch, and end-of-game content such as raids are set to be introduced
post-release.
Tom Clancy's Ghost Recon Breakpoint Minimum System Requirements:
- OS: Win 7 64
- Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8320
- Graphics: AMD Radeon R9 380 or NVIDIA GeForce GTX 960 2GB
- VRAM: 2GB
- System Memory: 8 GB RAM
- Storage: 50 GB Hard drive space
- DirectX 11 Compatible Graphics Card
Tom Clancy's Ghost Recon Breakpoint Recommended Requirements:
- OS: Win 7 64
- Processor: Intel Core i7-6700K 4-Core 4.0GHz / AMD Ryzen R5 1600
- Graphics: AMD Radeon RX Vega 56 8GB or NVIDIA GeForce GTX 1070
- VRAM: 4GB
- System Memory: 16 GB RAM
- Storage: 50 GB Hard drive space
Tom Clancy's Ghost Recon Breakpoint Official Trailer
Tom Clancy's Ghost Recon Breakpoint Official Website
https://ghost-recon.ubisoft.com/game/en-us/